Fall 2018 note: CEN5728 is department-controlled for Fall 2018. Please email me directly to find out about registration for this course!
This is a cross-listed undergraduate and graduate course that introduces students to the methods and tools used in User Experience (UX) and User Interface (UI) design. UXD focuses on the early design stages of a product’s lifecycle, and aims to ensure the product will meet user needs; some example tools and methods to be covered include personas, scenarios, storyboards, focus groups, wireframing, prototyping, InVision, Axure, Balsamiq, etc.
This class will serve as an introduction to these methods; no prior design experience is necessary. In this course, students will work on group projects covering one or more of the UXD methods for products designed for today’s world of ubiquitous and mobile technology. Students will also participate in a final group project designing for a real context: a local industry client will define their needs and requirements, with the end goal that the students’ design will be incorporated into the client’s real product. Developers with experience in UX/UI design methods are in high demand in today’s software industry, and the projects students work on in this course will strengthen their portfolio.
This course is intended to complement CEN 4721C / CAP 5100 (Human-Computer Interaction), but neither are prerequisites for each other. This course is a core course for the Human-Centered Computing PhD program, but may also be taken by other PhD, MS, and BS students.
This course will be taught by Dr. Lisa Anthony, an assistant professor in the Department of Computer and Information Science and Engineering (CISE) at UF.
Important Note about Class Format:
This class will be unlike most other classes you have taken, especially in computer science. This is not your usual “lecture, study, exam” class. I have designed this class to increase students’ learning, skill, and knowledge building (most important), and foster excitement and understanding of user experience design in today’s world and your lives, and get away from long lectures and rote knowledge memorization. We will do a hands-on project together in class over the course of the semester because I believe (and education research supports) that learning-by-doing is the best way to understand design.
This means that you will have to take responsibility for your own learning and skill
building. It is up to you to plan ahead, read ahead, select readings or other learning
methods (from provided choices), and keep on top of the course material and project
methods we cover. Use your curiosity, dig deeper, challenge yourself, have fun, and
develop and use the learning style that fits you best. I will provide tools, resources, and
advice to maximize your learning, but it is up to you to shape your knowledge and skills
in a way that fits your future career choice and personality the best.